![]() ![]() With patch 2.4, Immortals dealt 50% less damage in the Archaic Age.With patch 2.0, Immortals now have proper train sound for being a hero unit.With patch 2.0, Immortals now attack ranged heroes with their ranged attack.With patch 2.0, Fu Xi's Immortal bonus now works correctly in all ages.He makes a cameo appearance in the prologue of the Tale of the Dragon campaign, where he appears as an old man addressing Emperor Yao. In the data files, he has a train time of 9 seconds and a build limit of 2, although he cannot be trained or acquired in normal gameplay. The Servant Chinese has similar traits to the Immortal, but has no sound, and a few other differences. The Servant Chinese is an untrainable unit and can only be found in the Scenario Editor. This means that they cannot be massed and should therefore not be trained and upgraded without purpose and reason. Their stats are decent in comparison to Priests' and Hersirs, but Immortals also have two notable drawbacks: they are available solely at the Town Center and Castle, meaning that their production can halt down Peasant production, and have a build limit of only 8. They are especially dangerous against flying units, as their substantial attack bonus (especially with Demon Slayer researched), combined with their decent attack, can spell doom to flying scouts, such as Ravens and Pegasi, whereas a group of 2-3 Immortals can easily fell even more powerful units, such as Stymphalian Birds and Phoenixes. Combined with the worship of Chang'e and Zhong Kui, Immortals can become even more versatile, as they will combine regeneration with better speed and an even better bonus against Myth Units. They will usually use whichever weapon their target uses: ranged against ranged units and melee against melee units. Unlike other Heroes, they have two attacks, a melee that causes melee damage, and a ranged one dealing pierce damage with 14 range. In comparison to other, similar mass-trainable Heroes, such as the Hersir, Immortals excel as far as combat is concerned. Celestial Palace (Xi Wangmu) reduces training time by 20% (after patch 2.8).īeing Hero units, they are necessary in order to combat enemy Myth Units, but also in order to collect Relics (particularly since Monks could not pick them up).Golden Peaches ( Xi Wangmu) gives +25% hit points (after patch 2.8).Dragon Scales ( Ao Kuang) gives +10% hack armor (after patch 2.8).Jade Rabbit (Chang'e) increases movement speed by 10%.Copper Shields, Bronze Shields, and Iron Shields decrease pierce vulnerability by 15%.Copper Mail, Bronze Mail, and Iron Mail decrease hack vulnerability by 15%.Copper Weapons, Bronze Weapons, and Iron Weapons increase attack by 10%.Demon Slayer ( Zhong Kui) increases ranged and melee damage multiplier vs Myth Units by 2.Elixir of Immortality ( Chang'e) causes Immortals to regenerate 2.0 HP/s.Fu Xi: All eight Immortals can be trained right from the Archaic Age.All Atlantean Heroes, including ranged ones (after patch 2.0).All ranged myth units except Fire Giants.All ranged Greek heroes, Pharaohs, and Priests.All archer units, Throwing Axemen, and Sentinels.Immortals use ranged attack against the following units: All Atlantean Heroes, including ranged ones (before patch 2.0).All non-ranged myth units including Titans.All infantry and cavalry units except Throwing Axemen and Mounted Archers.Immortals use melee attack against the following units: ![]()
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